Emmanuel J.
Athans
5005 NE 197th St. Lake Forest Park, WA 98155
www.emmanuelathans.com · eathans@manopolis.com
206-367-8972
(h) · 206-898-9412 (c)
OBJECTIVE
To obtain a lead position in art production, enabling me to
utilize my experience to streamline processes and maximize efficiency for the
organization as a whole, and to be able to train and lead others as a
team.
MANAGEMENT
EXPERIENCE
Lead Environment Artist, Zombie Inc, Seattle, WA. 11/07 - Present
- Assisted in hiring and
training of environmental art staff
- Documented pipeline
procedures for environmental content creation
- Worked closely with level
designers to create open-world environments and gamespaces
- Modeled and textured
numerous assets and systems
Senior Artist, Mobicore, LLC, Seattle,
WA. 7/05 - 11/06
- Assisted
in interviewing and hiring art and production staff
- Evaluated
company procedures to improve the efficient use of human resources/time
- Established the art production pipeline
- Instructed
team on processes and techniques
- Created
full animation sets for lead character and mobs
Lead Modeler, Jade Studios, Microsoft Corporation, Redmond, WA. 2/01 - 7/03
- Provided initial art
direction and assisted in hiring of art department for PC-based game
- Established
guidelines for look and feel, and wrote all art pipeline documentation
- Served as lead modeler,
storyboard illustrator, assisted in creation of conceptual art
- Managed all
pre-production of cinematic sequences
Cinematics and Animation Lead, Crave Entertainment, Seattle,
WA. 2/97 - 9/99
- Educated
and led the team in production methods, techniques and design standards
necessary for creating high quality characters, animations, and cinematics
for Sony’s Playstation
- Worked
closely with Art Director and Lead Designers to establish look and feel of
environments
- Created
concept sketches and blueprints, and translated conceptual artwork to
final production art
- Designed,
storyboarded, and created complex rendered cinematic sequences
- Modeled,
rigged, and animated complex characters
Lead Animator, Digital
Post & Graphics, Seattle,
WA. 7/95 - 2/97
- Managed
all 3D production work for broadcast and multimedia projects
- Created
conceptual artwork and storyboards for clients and producers
- Worked
directly with designers, effects compositors, and video editors to provide
3D models, rendered sequences and effects for television, web, video
games, and multimedia productions
INDEPENDENT
CONTRACT EXPERIENCE, MICROSOFT CORPORATION
Forza Motorsports 2, Microsoft Corporation, Redmond, WA. 11/06 - Present
o
Responsible
for all final exports of all crowd and driver animation assets
o
Assist
track leads with environment optimization, scripting, testing and bug reporting
Flight Simulator X, Microsoft Corporation, Redmond, WA. 6/05 - 11/05
o
Was
responsible for designing, modeling, and texturing low-poly buildings and
environments
o
Used
proprietary tools to export and test in-game assets
Project Gotham Racing 3, Microsoft Corporation, Redmond, WA. 5/04 - 6/04
o
Responsible
for complete sets of reference photography for numerous player vehicles
Forza Motorsports, Microsoft Corporation, Redmond, WA. 12/03 - 5/04
o
Was
responsible for photographing, creating textures, and modeling numerous
sections of city and track locations for Xbox racing title
o
Worked
closely with developers for providing and exporting IK and animation rigging
o
Assisted
lead artists in car modeling, scripting, testing, and bug reporting
Microsoft Research, Graphics Department, Redmond WA. 11/00 - 1/01
o
Worked
closely with developers in creating extensive animation sets used for
demonstrating interpolative software
o
Rigged
and animated numerous IK characters for Siggraph presentation
Microsoft Studios, Redmond,
WA 9/00-10/00
o
Provided
logo animations and 3D content for post production and broadcast projects
o
Created
high-resolution artwork for video presentations
RELATED
WORK EXPERIENCE
Owner, Manopolis LLC,
Seattle, WA.
10/99 - Present
- Provide conceptual
illustration and design for pre-production of handheld console games
- Work
with designers and writers to create 3D artwork for strategy guides
- Produce
complete art sets for independent titles on PC and J2ME enabled devices
Computer Modeler and Animator, Creative Zone, Inc., Albuquerque,
NM. 6/93 - 8/94
- Provided
3D modeling, rendering and animation of architectural projects
- Created
storyboards and original artwork
- Managed
video editing for film proposals
Graphic Designer, Media
Technology Services, Albuquerque,
NM. 6/92 - 6/94
- Worked
with clients to create original cartoons and illustrations
- Digitally
scanned and retouched photos, generated slide presentations, charts, and
maps
EDUCATION
B. A. in Architecture, University of New Mexico, Spring 1994
TECHNICAL BACKGROUND
Game Development Platforms: Xbox, Xbox 360, Nintendo DS, Playstation, PC,
J2ME
Software:
Maya, 3DStudio Max, Softimage,
Renderman, Unreal Engine 3, Photoshop, Illustrator,
Premiere, Sketchbook
Pro, Project Studio, Perforce, Raid
REFERENCES
Available upon request