Emmanuel J. Athans

5005 NE 197th St. Lake Forest Park, WA 98155 

www.emmanuelathans.com · eathans@manopolis.com

206-367-8972 (h) · 206-898-9412 (c)

 

 

 

 


OBJECTIVE

To obtain a lead position in art production, enabling me to utilize my experience to streamline processes and maximize efficiency for the organization as a whole, and to be able to train and lead others as a team. 

 

 

MANAGEMENT EXPERIENCE

 

Lead Environment Artist, Zombie Inc, Seattle, WA.  11/07 - Present

  • Assisted in hiring and training of environmental art staff
  • Documented pipeline procedures for environmental content creation
  • Worked closely with level designers to create open-world environments and gamespaces
  • Modeled and textured numerous assets and systems

 

Senior Artist, Mobicore, LLC, Seattle, WA.   7/05 - 11/06

  • Assisted in interviewing and hiring art and production staff
  • Evaluated company procedures to improve the efficient use of human resources/time
  • Established the art production pipeline
  • Instructed team on processes and techniques
  • Created full animation sets for lead character and mobs

 

Lead Modeler, Jade Studios, Microsoft Corporation, Redmond, WA.  2/01 - 7/03

  • Provided initial art direction and assisted in hiring of art department for PC-based game
  • Established guidelines for look and feel, and wrote all art pipeline documentation
  • Served as lead modeler, storyboard illustrator, assisted in creation of conceptual art
  • Managed all pre-production of cinematic sequences

 

Cinematics and Animation Lead, Crave Entertainment, Seattle, WA. 2/97 - 9/99 

  • Educated and led the team in production methods, techniques and design standards necessary for creating high quality characters, animations, and cinematics for Sony’s Playstation
  • Worked closely with Art Director and Lead Designers to establish look and feel of environments
  • Created concept sketches and blueprints, and translated conceptual artwork to final production art
  • Designed, storyboarded, and created complex rendered cinematic sequences
  • Modeled, rigged, and animated complex characters

 

Lead Animator, Digital Post & Graphics, Seattle, WA. 7/95 - 2/97   

  • Managed all 3D production work for broadcast and multimedia projects
  • Created conceptual artwork and storyboards for clients and producers
  • Worked directly with designers, effects compositors, and video editors to provide 3D models, rendered sequences and effects for television, web, video games, and multimedia productions

 

INDEPENDENT CONTRACT EXPERIENCE, MICROSOFT CORPORATION

 

Forza Motorsports 2, Microsoft Corporation, Redmond, WA 11/06 - Present

o        Responsible for all final exports of all crowd and driver animation assets

o        Assist track leads with environment optimization, scripting, testing and bug reporting

 

Flight Simulator X, Microsoft Corporation, Redmond, WA 6/05 - 11/05

o        Was responsible for designing, modeling, and texturing low-poly buildings and environments

o        Used proprietary tools to export and test in-game assets

 

Project Gotham Racing 3, Microsoft Corporation, Redmond, WA.  5/04 - 6/04

o        Responsible for complete sets of reference photography for numerous player vehicles

 

Forza Motorsports, Microsoft Corporation, Redmond, WA.  12/03 - 5/04

o        Was responsible for photographing, creating textures, and modeling numerous sections of city and track locations for Xbox racing title

o        Worked closely with developers for providing and exporting IK and animation rigging

o        Assisted lead artists in car modeling, scripting, testing, and bug reporting

 

Microsoft Research, Graphics Department, Redmond WA. 11/00 - 1/01

o        Worked closely with developers in creating extensive animation sets used for demonstrating interpolative software

o        Rigged and animated numerous IK characters for Siggraph presentation

 

Microsoft Studios, Redmond, WA  9/00-10/00

o        Provided logo animations and 3D content for post production and broadcast projects

o        Created high-resolution artwork for video presentations

 

RELATED WORK EXPERIENCE

 

Owner, Manopolis LLC, Seattle, WA. 10/99 - Present         

  • Provide conceptual illustration and design for pre-production of handheld console games
  • Work with designers and writers to create 3D artwork for strategy guides
  • Produce complete art sets for independent titles on PC and J2ME enabled devices

 

Computer Modeler and Animator, Creative Zone, Inc., Albuquerque, NM. 6/93 - 8/94   

  • Provided 3D modeling, rendering and animation of architectural projects
  • Created storyboards and original artwork
  • Managed video editing for film proposals

 

Graphic Designer, Media Technology Services, Albuquerque, NM. 6/92 - 6/94

  • Worked with clients to create original cartoons and illustrations
  • Digitally scanned and retouched photos, generated slide presentations, charts, and maps

 

 

EDUCATION

 

B. A. in Architecture, University of New Mexico, Spring 1994

 

 

TECHNICAL BACKGROUND

 

Game Development Platforms:  Xbox, Xbox 360, Nintendo DS, Playstation, PC, J2ME

Software:  Maya, 3DStudio Max, Softimage, Renderman, Unreal Engine 3, Photoshop, Illustrator,

Premiere, Sketchbook Pro, Project Studio, Perforce, Raid

 

REFERENCES

 

Available upon request